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Fly or Fall
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Devlog
Documentation + User Guide
October 15, 2023
by
Sutherwin
Comparing the Final Game to the Concept Vision While the core concept of the game remained the same, several differences exist between the original game concept and the finished product. A difference...
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Devlog 6: Game Testing
October 15, 2023
by
Sutherwin
In this sixth devlog, we will focus on changes made based on feedback from the game testing session. For several testers, the flight bar was not visible when they were flying. This was due to the Canv...
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Devlog 5: Polish and User Interface
October 10, 2023
by
Sutherwin
In this fifth devlog, we will focus on polish and the user interface. For this checkpoint, I added a transition effect between levels into my game by following a Brackeys tutorial. The transition was...
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Game Testing
October 05, 2023
by
Sutherwin
https://forms.gle/ubiL1pLd8vB2KiQY8...
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Devlog 4: Presentation and Graphics
October 05, 2023
by
Sutherwin
In this fourth devlog, we will focus on presentation and graphics. To animate the enemies, I used an animation controller and blend trees. The animation controller switched between states depending on...
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Devlog 3: Enemies and Interaction
October 05, 2023
by
Sutherwin
This checkpoint is about implementing enemies and interactions. In this third devlog, I will cover implementing enemies, player health, and interactions around those two aspects. Avoiding enemies is o...
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Devlog 2: Basic Level Blocking
September 28, 2023
by
Sutherwin
For the second devlog, we will focus on level blocking and other improvements. For this checkpoint, I have designed a map for one of my game levels. The map can be divided into three zones, each inten...
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Devlog 1: Player Movement
September 10, 2023
by
Sutherwin
For the first devlog, we will focus on implementing player movement and feedback I got for the initial build. To animate my player, I used an animation controller and blend trees. The animation contro...
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Game Concept Devlog
August 27, 2023
by
Sutherwin
Overview Working Title: Fly or Fall Concept Statement You are a winged man escaping prison. Run or fly through various levels and environments. Don’t get shot down by the enemy minions as you are es...
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