Self Study 1


In this self study module, we were to model a Tasmanian tourist attraction in Blender. I chose to model the Hobart Cenotaph, shown below

which turned out like this

I manipulated cube, cylinder, and torus (doughnut) shapes to make the intial structure. Methods included beveling (softening edges by adding more faces to an object) and using loop cuts to divide objects for further manipulation. Before adding the colour and texture, I first used UV editing to "unwrap" the 3D shapes that make up the cenotaph. (I also deleted the faces of the component shapes that couldn't be seen from the outside because they were useless.) Then, by overlaying the unwrapped shapes, I could save time when painting, as paint applied to a surface will also apply to all overlapping UV coordinates. Although I missed some details of the cenotaph, I am pleased with the result. 

Also, here is a barrel I made before by following this tutorial. Since I had no prior Bender experience, this tutorial helped me to grasp some of Blender's tools, as well as make a pleasing barrel!