Self Study 1
In this self study module, we were to model a Tasmanian tourist attraction in Blender. I chose to model the Hobart Cenotaph, shown below
which turned out like this
I manipulated cube, cylinder, and torus (doughnut) shapes to make the intial structure. Methods included beveling (softening edges by adding more faces to an object) and using loop cuts to divide objects for further manipulation. Before adding the colour and texture, I first used UV editing to "unwrap" the 3D shapes that make up the cenotaph. (I also deleted the faces of the component shapes that couldn't be seen from the outside because they were useless.) Then, by overlaying the unwrapped shapes, I could save time when painting, as paint applied to a surface will also apply to all overlapping UV coordinates. Although I missed some details of the cenotaph, I am pleased with the result.
Also, here is a barrel I made before by following this tutorial. Since I had no prior Bender experience, this tutorial helped me to grasp some of Blender's tools, as well as make a pleasing barrel!
UTAS KIT207 Portfolio
Portfolio content for the KIT207 Game Design and Production course
Status | In development |
Category | Other |
Author | Sutherwin |
More posts
- Tutorial 5Apr 13, 2024
- Self Study 5Apr 13, 2024
- Game IdeasApr 04, 2024
- Self Study 4Apr 04, 2024
- Tutorial 3Mar 24, 2024
- Self Study 3Mar 22, 2024
- Tutorial 2Mar 22, 2024
- Self Study 2Mar 14, 2024
- Tutorial 1Mar 14, 2024