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UTAS KIT207 Portfolio
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Tutorial 5
April 13, 2024
by
Sutherwin
In this week's tutorial, I affected the camera animations and visual effects of the scene with Post Processing and Cinemachine. Post Processing is a neat rendering technique that gives you great flexi...
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Self Study 5
April 13, 2024
by
Sutherwin
This week's self-study was focused on improving our lighting skills and learinign about Shadergraph in Unity. The above scene was made by following "LIGHTING in Unity" by Brackeys . This tutorial went...
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Game Ideas
April 04, 2024
by
Sutherwin
Idea 1 A level-based 3D puzzle game where you have to break into increasingly fortified buildings within a time limit. Levels would be divided into a preperation phase where you ready your tools, and...
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Self Study 4
April 04, 2024
by
Sutherwin
This week, we used our scene and some provided assets to create a basic game. Enemies spawning and chasing the player Copies of an enemy prefab were spawned repeatedly using the Unity Coroutine functi...
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Tutorial 3
March 24, 2024
by
Sutherwin
In this week's tutorial, we made a simple script to spawn a enemy where you click on the terrain, and we made the enemy follow the player. A raycast detects all colliders from the origin towards a set...
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Self Study 3
March 22, 2024
by
Sutherwin
This week's self study was about using the Terrain and ProBuilder packages in Unity to create an environment for our tourist landmark from earlier tutorials. As I was new to the Terrain package, I wat...
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Tutorial 2
March 22, 2024
by
Sutherwin
This tutorial was about animating a 3D model in Unity using Unity's Animation system and combining that with some basic motion control. After importing the model into Unity, we used Unity's Animation...
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Self Study 2
March 14, 2024
by
Sutherwin
In this self study, we were to make a doll in Blender and then animate it. As I had no prior experience, I followed this tutorial to get started: This was the result. Next, I 'rigged' the model—that...
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Tutorial 1
March 14, 2024
by
Sutherwin
This tutorial's portfolio entry is a Unity scene including the tourist landmark from the earlier self study. I imported the objects I made in the self study into Unity from Blender. I also downloaded...
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Self Study 1
March 07, 2024
by
Sutherwin
In this self study module, we were to model a Tasmanian tourist attraction in Blender. I chose to model the Hobart Cenotaph, shown below which turned out like this I manipulated cube, cylinder, and to...
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